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Saturday, January 14, 2012

cespenar

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Cespenars Forge





Note All of this equipment is forged by Cespenar, the Imp in the Abyssal Fortress. You must have Throne of Bhaal installed to gain access to these items. For locations of some of the components, see our Equipment Section.


Angurvadal +5


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Whats Needed & Location(s)


Angurvadal +4 - Loot from Githyanki Captain on the fourth level of Watchers Keep


Liquid Mercury - Found in small pool in Sendais Enclave


10,000 Gold Pieces


Aslyferund Elven Chain +5


Whats Needed & Location(s)


Bladesinger Chain +4 - Loot from Nizidramaniiyt in Suldanesselar


Scroll of Protection From Normal Weapons - Various Locations


40,000 Gold Pieces


Axe of the Unyielding +5


Whats Needed & Location(s)


Axe of the Unyielding + - Loot from Rock the minotaur on the fourth floor of Watchers Keep


Baalors Claw - Loot from Brennan the Fire Giant on the second floor of Yaga-Shuras lair


5,000 Gold Pieces


Bag of Plenty +


Whats Needed & Location(s)


Bag of Plenty +1 - Found in Yaga-Shuras chambers on the second floor of Yaga-Shuras lair


Kings Tear - Various Locations


5,000 Gold Pieces


Blessed Bracers


Whats Needed & Location(s)


Paladins Bracers - Found in chest on first floor of Watchers Keep


10,000 Gold Pieces


Blue Dragon Plate


Whats Needed & Location(s)


Blue Dragon Scales - Loot from Abazigal in his lair


5,000 Gold Pieces


Carsomyr +6


Whats Needed & Location(s)


Carsomyr +5 - Loot from Firkraag the red dragon on the third floor of the Windspear Hills dungeon


Eye of Tyr - Loot from Odamaron the lich in Sendais Enclave


5,000 Gold Pieces


Case of Plenty +


Whats Needed & Location(s)


Case of Plenty +1 - Loot from a bookshelf on the first floor of Watchers Keep


Kings Tear - Various locations


10,000 Gold Pieces


Circlet of Netheril


Whats Needed & Location(s)


Circlet of Netheril - Loot from Chromatic Demon on second floor of Watchers Keep


Bronze Ioun Stone - Found in cot on the first floor of the Saradush Prison


5,000 Gold Pieces


Clay Golem Manual


Whats Needed & Location(s)


Golem Manual - Found on bookshelf on the first floor of Watchers Keep


Clay Golem Page - Found in Rock the Minotaurs cubic safe


5,000 Gold Pieces


Club of Detonation +5


Whats Needed & Location(s)


Club of Detonation + - Loot from Ferrumach Rilmani on the fifth floor of Watchers Keep


Ring of Fire Resistance - Various Locations


5,000 Gold Pieces


Dagger of the Star +5


Whats Needed & Location(s)


Dagger of the Star +4 - Loot from Demilich in the Githyanki lair on the fourth level of Watchers Keep


5 Star Sapphires - Various Locations


5,000 Gold Pieces


Darkfire Bow +5


Whats Needed & Location(s)


Darkfire Bow +4 - Loot from Mercenary Captain in Amkethran


Bowstring of Gond - Loot from Captain Egeissag in Sendais Enclave


5,000 Gold Pieces


Erinne Sling +5


Whats Needed & Location(s)


Erinne Sling +4 - Loot from Azamantes the lich on the fifth floor of Watchers Keep


5,000 Gold Pieces


Firetooth +5


Whats Needed & Location(s)


Firetooth +4 - Purchased from Sister Garlena on the outside perimeter of Watchers Keep


Bowstring of Gond - Loot from Captain Egeissag in Sendais Enclave


5,000 Gold Pieces


Flail of Ages +4


Whats Needed & Location(s)


Flail of Ages + - Created with three flail heads using the hidden forge in deArnise Keep


Poison Flail Head - Found in slime pool on the second floor of Watchers Keep


5,000 Gold Pieces


Flail of Ages +5


Whats Needed & Location(s)


Flail of Ages +4 - Forged by Cespenar the Imp, see above


Electric Flail Head - Loot from Abazigal in his lair


5,000 Gold Pieces


Foebane +5


Whats Needed & Location(s)


Foebane + - Loot from statue on first floor of Watchers Keep


Fflars Scabbard - Found in chest on second floor of the Saradush Prison


5,000 Gold Pieces


Gram the Sword of Grief +5


Whats Needed & Location(s)


Gram the Sword of Grief +5 - Loot from Abazigal in his lair


Heart of the Damned - Loot from Odamaron the lich in Sendais Enclave


5,000 Gold Pieces


Heartwood Ring


Whats Needed & Location(s)


Oaken Ring - Loot from Priest of Waukeen in Amkethran


Nymphs Tear - Found in container leaning against wall in the Forest of Mir


5,000 Gold Pieces


Helm of the Rock


Whats Needed & Location(s)


Helm of the Rock - Loot from Fire Giant on second level of Watchers Keep


Right Horn - Loot from Ice Golem on second level of Watchers Keep


Left Horn - Found in container on second level of Watchers Keep


5,000 Gold Pieces


Hindos Doom +4


Whats Needed & Location(s)


Hindos Doom + - Loot from dragon during Courage test on the fifth level of Watchers Keep


Hindos Hand - Loot from monk prisoner in Abazigals Lair


5,000 Gold Pieces


Improved Cloak of Protection +


Whats Needed & Location(s)


Cloak of Protection + - Found in chest after completing the imps riddle in the Sahuagin City


Scroll of Invisibility - Various Locations


Scroll of Improved Haste - Various Locations


0,000 Gold Pieces


Ixils Spike +6


Whats Needed & Location(s)


Ixils Spike - Loot from Chromatic Demon on the second floor of Watchers Keep


Ixils Nail +4 - Found in pool during Stamnia test on fifth floor of Watchers Keep


5,000 Gold Pieces


Juggernaut Golem Manual


Whats Needed & Location(s)


Stone Golem Manual - Forged by Cespenar the Imp, see below


Juggernaut Golem Page - Found on table on the eyeball level of Abazigals Lair


15,000 Gold Pieces


Montolios Cloak


Whats Needed & Location(s)


Montolios Cloak - Reward from Omar Haraad in Amkethran for saving his daughter Asana


Montolios Clasp - Found in mouth of dragon head in the Githyanki lair on the fourth level of Watchers Keep


5,000 Gold Pieces


Quiver of Plenty +


Whats Needed & Location(s)


Quiver of Plenty +1 - Loot from an armoire on the first floor of Watchers Keep


Rogue Stone - Various locations


10,000 Gold Pieces


Purifier +5


Whats Needed & Location(s)


Purifier +4 - Found in tall stone in one of the maze rooms on the third floor of Watchers Keep [must be Lawful-Good to obtain]


Eye of Tyr - Loot from Odamaron the lich in Sendais Enclave


5,000 Gold Pieces


Ravager +6


Whats Needed & Location(s)


Ravager +4 - Loot from Imix on the second floor of Yaga-Shuras lair


Serpent Shaft - Loot from Azamantes the lich on the fifth floor of Watchers Keep


5,000 Gold Pieces


Runehammer +5


Whats Needed & Location(s)


Runehammer +4 - Loot from Yaga-Shura in Siege Camp


Rune of Clangeddin - Found in a locked chest in Woodcutters home in Sendais Enclave


5,000 Gold Pieces


Short Sword of Mask +5


Whats Needed & Location(s)


Short Sword of Mask +4 - Purchased from Sister Garlena on the outside perimeter of Watchers Keep


Heart of the Damned - Loot from Odamaron the lich in Sendais Enclave


5,000 Gold Pieces


Spectral Brand +5


Whats Needed & Location(s)


Spectral Brand +4 - Can be won in card game with Aesgareth on the third level of Watchers Keep


Skull of the Lich - Found inside pipe near the exit from Odamarons lair in Sendais Enclave


5,000 Gold Pieces


Staff of the Ram +6


Whats Needed & Location(s)


Staff of the Ram +4 - Loot from Saladrex the dragon on the fourth level of Watchers Keep


Roranachs Horn - Loot from Gromnir on second floor of Gromnirs Stronghold


5,000 Gold Pieces


Stone Golem Manual


Whats Needed & Location(s)


Clay Golem Manual - Forged by Cespenar the Imp, see above


Stone Golem Page - Found in locked wall container on the second floor of Yaga-Shuras lair


10,000 Gold Pieces


Storm Star +5


Whats Needed & Location(s)


Storm Star + - Obtained by pressing Triangular Button, Green Dial, and Medium Lever on the Machine of Lum the Mad on the fourth level of Watchers Keep


Starfall Ore - Found in a cabinet in Kiser Jhaeris basement in Saradush


5,000 Gold Pieces


Taralash +5


Whats Needed & Location(s)


Taralash +4 - Loot from the Huntress on the fifth level of Watchers Keep


Bowstring of Gond - Loot from Captain Egeissag in Sendais Enclave


5,000 Gold Pieces


Thieves Hood


Whats Needed & Location(s)


Thieves Hood - Reward from Karashur for bringing him Tahazzars heart on the third floor of Watchers Keep


Antidote Potion - Various Locations


Ring of Invisibility - Various Locations


10,000 Gold Pieces


White Dragon Scale


Whats Needed & Location(s)


White Dragon Scales - Found in Demon Wraiths room on the third floor of Watchers Keep


5,000 Gold Pieces


Wondrous Gloves


Whats Needed & Location(s)


Bards Gloves - Found on symbol of Torm in Yakmans room on the third floor of Watchers Keep


Diamond - Various Locations


Emerald - Various Locations


Rogue Stone - Various locations


Ruby - Various Locations


Sapphire - Various Locations


10,000 Gold Pieces


6 - After you have finished up areas 4 & 5 head to the room between & 6 (torch room). Now that you have all the oils and the flint, light the torches in the pattern shown by the colored tiles Which are


Left Right


Red Blue


Red Purple


Purple Red


This should open the door to area 6. Of course, it isnt unguarded. The Rock and Garock minotaurs summon up some Frost Salamander friends to block your path. A few pets to keep the salamanders busy while you mow down the brothers will make this a quick fight. The Rock drops the Axe of Unyielding + and you can loot the room for the Crystal Mallet, which is used to break Carston out of Lums Machine back at area #1.


7 - Return to the central chamber and click on the crystal part of the machine. You need to tap the crystal six times to break the cage open and release Carston. From here you can let him go or kill him, whichever you feel he diserves. He has a journal that tells the combination to the next level, so try and get that from him. Now it is time to use all those odd scrolls Lum has left littered around the Keep. Remember, only use these combinations ONCE!


Here are the codes that are listed in the notes


Triangle Button, Red Wheel, Medium Lever = Opens the door to Level 5


Triangle Button, Green Wheel, Medium Lever = Storm Star +4 Mace


Red Wheel, Green Wheel, Short Lever = Permanent +1 to Charisma


Blue Wheel, Green Wheel, Long Lever = Permanent +5% to Magic Resistance


Square Button, Short Lever, Medium Lever = Permanent +1 to Strength


Circle Button, Blue Wheel, Long Lever = Permanent +1 to Intelligence


Square Button, Blue Wheel, Short Lever = Permanent +1 to Dexterity


Circle Button, Square Button, Triangle Button = Permanent +1 to Wisdom


Circle Button, Red Wheel, Long Lever = Permanent +1 to Constitution


Opening the door to level 5 grants you 5k XP per member and you are ready to take on the finale.





1 - Zone in area. It is safe for now but you will do your best to make this area a challenge! First you have to complete the quests at , , & 4.


- I really hate Mutated Spiders. Theyre easy to kill but that poison is not friendly. Have ranged attacks and maybe a pet to soak the poison for you. Once you are inside the room, click on the floor in the center of the four pillars. This will take you through a short story and then proceed to give you the option of pushing colored buttons for orbs. Each time you push a button for an orb, a series of monsters will spawn. This isnt an overly challenging area, especially if you are ready for the spawns and disrupt the mages as soon as they appear. After you have the four orbs, place them in the color corresponding pillars and you will get the first key.


- The room of the three tests. A Helmite Ghost greets you and says that you must complete the tests before continuing on. I would suggest starting with the far right room first. It is the easiest and might level some characters.


Right door - An Imp will put you through an IQ test of sorts. His first riddle is about brothers and sisters. The answer is 7. Next you will play a game about drawing coins. To win, start by taking , then , and finally 1. (,,1). Congratulations, you pass the first test and earn some experience. Loot the room for some odds & ends but one chest is trapped.


Left door - This is the next easiest and would make a good second door. Inside is a horde of Orcs (warriors, archers, mages). They arent very difficult but keep spawning. You have to keep hammering away until the ghost appears and congratulates you on enduring the horde. Protection from fire might help here but overall it is an easy room. Loot the pool in the middle of the room for Ixils Nail +4.


Middle Door - This is the only challenging one. A green dragon is your opponent. I found him easier than Saladrex but use your usual dragon tactics and you will receive all sorts of goodies. The Warriors Skull used in area #4, a th level spell, Hindos Doom + and some coin.


4 - After completing the tests at area #, take the skull here. When you open the door a couple Fire Giant butlers greet you. Dispatch them and use the alter in the middle of the room. This takes you to a dream sequence of sorts. You can only control the spirit warrior through menu commands (so I couldnt take a screenshot of the map). Ill list the basics.


From starting point -


East - Kill the goblin.


East - Kill skeleton and loot chest.


North - Kill the dog and search the room for a key & potion.


West - Look around and loot the scroll.


West - Dont drink from the fountain or you will take damage.


North - Kill the spirit and loot the helm from the chest.


East - empty room.


East - Loot desk for a pair of bracers.


North - Either use the scroll you looted earlier to scare the giberling off or fight it.


West - Loot the chest for a greater heal potion.


West - Kill the zombie and you have the final key.


5 - Back to #1 and time for things to get really interesting. In the center of the room there is a circle pattern on the floor surrounded by three short columns. These are the keyholes. Place each key in the hole by click on them only once! Each key you place gives you experience. This may level some of your characters up and you will probably need it for the upcoming fights. Ready your best battle spells, heal, and rest. Do all your summons, buffs, ect. Also, dig out all the wands you have, most importantly the wands of spell striking.


Now start with the upper right key slot and click on it another time to begin opening the portal. This action causes several Ferrumanch Rilman and a Aurumch Rilman to spawn. This is by far the easiest spawn. The Aurumch casts Time Stop if you let him so it might be wise to take him down fast. The Ferrumach arent all that hard but will provide a challenge. After this first fight you may want to heal and rest. You will be able to loot the Club of Detonation + after this fight.


Next turn the key on the bottom pillar. This spawn is quite a bit more difficult. A few flaming skulls (they look like Demi-Lichs surrounded by flaming aura) spawn to protect Azamonte and difficult caster. He will cast imprisonment so use a lot of pets and take him down fast, ignoring the skulls. (note My Deva was imprisoned and I was not able to summon another for the final fight, even after it said the Deva had unspawned.)


The big-un! Left pillar key slot. This is simply the hardest fight I have ever encountered in Baldurs Gate II. Reload was my savoir here. Here is how I finally defeated it. I did the usual rest, heal, summon, buff. Then I gathered my party by the exit portal. When you activate this spawn, you get a rather diverse set of toys. A Nalmissra, Ytossi, Hive Mother, Yei Win Toh, Amoralis, Zauviir, and The Huntress. I had my whole force sitting where the Nalmissra (basically a really hard succubus) spawns and took her down as soon as she appeared. Otherwise you lose half your party to charm. In this same surge I took out the Ytossi. The Ytossi, a snake/human combination, has a horrid poison. From here, it is your call but I retreated to the portal and took it to regroup. After Rezn, healing, ect. I moved back inside. This round you wont have much time to summon pets but cast a few quick ones (item summons work well) to soak some of the damage and get a major part of your force on The Huntress. This took everything I had, then a quick retreat to the portal and I even lost two party members. (You may want to snag the bow she drops before retreating). After another round of rest, rez, and heal I was ready for the remaining monsters. A quick charge in took out Yei Win Tah (a dual wielder) and the cleric (either Amoralis or Zauviir). I finished the other then went after Mom. The Hive Mother is found of death fingers, which made beating her difficult when she was near death and fingered my protagonist. However, after removing Nalmissras charm, Ytossis poison and that Huntresss bow, this fight became exponentially easier. I imagine this battle will have several strategy submissions. All I have to say is Gluck.


6 - You are done! Click on the machine like thing at the top of the circle and it opens the portal to level 6 and the Imprisoned One. Have fun!





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